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ABOUT ME

Currently, I work as an Animator at GameMax headquarters, responsible for animation production and pipeline optimization. I am proficient in Blender for 3D animation creation, leveraging AI technologies to enhance efficiency, reduce errors, and ensure top-quality animations. As a 3D Technical Artist, I specialize in Blender and Blender Python API, applying AI to optimize 3D pipeline development and Mocap motion matrix conversion. Passionate about 3D creation and technical development, I enjoy embracing new technologies and combining creative thinking with AI to craft captivating visual effects.

目前,我在GameMax總部擔任動畫師,負責動畫製作及Pipeline的規劃與優化,精通Blender進行3D動畫創作,並結合AI技術提升效率、降低錯誤率,確保動畫品質達到最高標準。作為3D技術美術,我專注於Blender及Blender Python API,並在3D Pipeline開發和Mocap動作矩陣轉換中運用AI優化流程。對3D創作與技術開發充滿熱情,喜歡挑戰新技術並將創意思維與AI結合,創造引人入勝的視覺效果。

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Career Expectations

I aspire to drive automation and streamlined processes in the 3D field to reduce the need for manual intervention, integrating AI technologies to create more intelligent workflows. By introducing automation tools, AI-driven optimization solutions, and process improvements, I aim to significantly enhance work efficiency, reduce error rates, and accelerate product development cycles. AI not only assists in handling repetitive tasks but also provides intelligent analysis and decision-making support, enabling the team to focus more on creativity and high-value tasks. I seek innovative technical solutions and am committed to establishing more efficient and sustainable workflows that combine technology and creativity for a more future-oriented approach.

       我期許能推動3D領域的自動化與流程化,降低人力介入的需求,並結合AI技術實現更智能化的工作流程。通過引入自動化工具、AI驅動的優化方案與流程提升,能夠顯著提高工作效率、降低錯誤率,並加速產品開發週期。AI不僅能協助處理重複性工作,還能提供智能分析與決策支持,從而使團隊能夠更專注於創意和高價值的工作領域。我尋求創新的技術解決方案,致力於建立更有效率、可持續發展的工作流程,讓技術與創意的結合更具未來感。

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Professional Experience

Currently, I work as an Animator at the GameMax headquarters, responsible for overseeing all animation production and the planning and optimization of the animation production pipeline. I am proficient in using Blender for efficient 3D animation creation. My work not only involves creating high-quality 3D animations, but also providing technical support to enhance production efficiency and ensure the highest standards of animation quality. As a 3D Technical Artist, I specialize in Blender and Blender Python API, focusing on 3D pipeline development and Mocap motion matrix conversion, applying these skills to create smooth and expressive 3D visuals.

Throughout my career, I have worked as a Technical Artist at TG3D, where I became proficient in Blender Python API and specialized in 3D pipeline development. I collaborated with ZOZO in Japan to successfully digitize and upload a large volume of clothing to the platform, and I also participated in the development of the body scan deformation process for Mumei Medical. This experience not only strengthened my understanding of 3D digitization technologies but also enhanced my ability to automate and streamline processes, effectively reducing error rates and improving work efficiency.

During my time as a 3D Designer at Rising Star, my exploration of 3D visual effects deepened, and I developed a strong passion for the field. Inspired by the director, I developed a profound interest in 3D creation and became capable of independently executing projects using Blender for modeling, dynamic design, post-production compositing, and dynamic simulations.

目前,我在GameMax總部擔任動畫師,負責所有動畫製作及動畫製作Pipeline的規劃與優化,精通Blender進行高效的3D動畫創作。我的工作不僅包括創作精美的3D動畫,還涉及提供技術支持,提升製作效率並確保動畫品質達到最高標準。作為3D技術美術,我擅長Blender及Blender Python API,專注於3D Pipeline開發及Mocap動作矩陣轉換,並將這些技術應用於創作流暢且富有表現力的3D視覺效果。

        在我的職業生涯中,我曾在TG3D擔任技術美術,精通Blender Python API,並專注於3D Pipeline的開發。與日本ZOZO合作,成功將大量服裝數位化並上傳至平台,並參與開發慕美醫療的人體掃描變形流程。這段經歷不僅強化了我對3D數位化技術的理解,還提升了我在自動化和流程優化方面的能力,有效降低了錯誤率並提高了工作效率。

        在Rising Star擔任3D設計師期間,我對3D視覺效果的探索進一步深化,並對這一領域產生了強烈的興趣。透過導演的啟發,我發展出了對3D創作的深厚熱情,並能夠獨立執行專案,使用Blender進行建模、動態設計、後期合成及動態模擬。

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聯絡方式

電話:0910976751
Gmail:phill16yh@gmail.com
Line:phill16yh

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